Il sommelier del latte 19.06.17

Degustare latte tra gli allevamenti della contea di Sonoma in California con Bas de Groot, sommelier del latte.

Legno caleidoscopico 18.06.17

WoodSwimmer è l'ipnotico cortometraggio in time lapse di Brett Foxwell di un caleidoscopico viaggio tra venature, nodi e anelli di accrescimento del legno ottenuto con il meticoloso uso di una fresatrice e pazientemente fotografato.

Fascinated with the shapes and textures found in both newly-cut and long-dead pieces of wood, I envisioned a world composed entirely of these forms. As I began to engage with the material, I conceived a method using a milling machine and an animation camera setup to scan through a wood sample photographically and capture its entire structure. Although a difficult and tedious technique to refine, it yielded gorgeous imagery at once abstract and very real. Between the twisting growth rings, swirling rays, knot holes, termites and rot, I found there is a lot going on inside of wood.

Helmut Kohl in 5 foto 17.06.17

Helmut Kohl

Helmut Kohl in visita allo Yad Vashem. Gerusalemme 1984.

Helmut Kohl

Helmut Kohl insieme a Fançois Mitterrand all'ossario dei caduti nella battaglia di Verdun. Douaumont 1984.

Helmut Kohl

Helmut Kohl alla Porta di Brandeburgo. Berlino 1989.

Helmut Kohl

Helmut Kohl e la nascita dell'euro. Bruxelles 1998.

Helmut Kohl

Helmut Kohl davanti alla Porta di Brandeburgo nell'anniversario della caduta del Muro. Berlino 2014.

30 anni di GIF 16.06.17

GIF animata di Homer Simpson

GIPHY celebra il 30º anniversario delle GIF con una mostra alla Gallery 151 di New York dal titolo Time_Frame che raccoglie le più significative GIF animate della storia innalzate ad arte contemporanea.

Elon Musk e la colonizzazione di Marte in dettaglio 15.06.17

Su New Space si possono leggere le linee guida dell'ambizioso progetto di Elon Musk per colonizzare Marte con costi e tempi ragionevoli.

The rocket booster and the spaceship take off and launch the spaceship into orbit. The rocket booster then comes back quite quickly, within about 20 minutes. So, it can actually launch the tanker version of the spacecraft, which is essentially the same as the spaceship but filling up the unpressurized and pressurized cargo areas with propellant tanks... Then, the propellant tanker goes up anywhere from three to five times to fill the tanks of the spaceship in orbit. Once the tanks are full, the cargo has been transferred, and we reach the Mars rendezvous timing, which is roughly every 26 months, that is when the ship would depart... Over time, there were would be many spaceships. You would ultimately have upwards of 1,000 or more spaceships waiting in orbit. Hence, the Mars Colonial fleet would depart en masse.

[...] The threshold for a self-sustaining city on Mars or a civilization would be a million people. If you can only go every 2 years and if you have 100 people per ship, that is 10,000 trips. Therefore, at least 100 people per trip is the right order of magnitude, and we may end up expanding the crew section and ultimately taking more like 200 or more people per flight in order to reduce the cost per person. However, 10,000 flights is a lot of flights, so ultimately you would really want in the order of 1,000 ships... it would take 40–100 years to achieve a fully self-sustaining civilization on Mars.

Il museo del fallimento 14.06.17

Nasce il Museum of Failure per raccogliere i più clamorosi, curiosi e disastrosi esempi di prodotti fallimentari lanciati sul mercato negli ultimi decenni.
Tuttavia, come spiegano al museo, il fallimento è parte integrante del processo evolutivo di un prodotto e non deve essere visto esclusivamente come aspetto negativo, ma anche come monito al miglioramento sulla strada dell'innovazione.

La storia segreta della nascita dell'iPhone 13.06.17

A 10 anni dalla presentazione dell'iPhone, The Verge pubblica un estratto di The One Device: The secret history of the iPhone in cui Brian Merchant ripercorre la genesi del prodotto che ha rivoluzionato il nostro modo di comunicare.

If you worked at Apple in the mid-2000s, you might have noticed a strange phenomenon afoot: people were disappearing.

It happened slowly at first. One day there'd be an empty chair where a star engineer used to sit. A key member of the team, gone. Nobody could tell you exactly where they went.

"I had been hearing rumblings about, well, it was unclear what was being built, but it was clear that a lot of the best engineers from the best teams had been slurped over to this mysterious team," says Evan Doll, who was then a software engineer at Apple.

Here's what was happening to those star engineers. First, a couple of managers had shown up in their office unannounced and closed the door behind them. Managers like Henri Lamiraux, a director of software engineering, and Richard Williamson, a director of software.

One such star engineer was Andre Boule. He'd been at the company only a few months.

"Henri and I walked into his office," Williamson recalls, "and we said, 'Andre, you don't really know us, but we've heard a lot about you, and we know you're a brilliant engineer, and we want you to come work with us on a project we can't tell you about. And we want you to do it now. Today.'"

Boule was incredulous, then suspicious. "Andre said, 'Can I have some time to think about it?'" Williamson says. "And we said, 'No.'" They wouldn't, and couldn’t, give him any more details. Still, by the end of the day, Boule had signed on. "We did that again and again across the company," Williamson says. Some engineers who liked their jobs just fine said no, and they stayed in Cupertino. Those who said yes, like Boule, went to work on the iPhone.

And their lives would never be the same — at least, not for the next two and a half years. Not only would they be working overtime to hammer together the most influential piece of consumer technology of their generation, but they'd be doing little else. Their personal lives would disappear, and they wouldn’t be able to talk about what they were working on.

Foto di splendide biblioteche 12.06.17

Biblioteche fotografate da Thibaud Poirier

Biblioteche fotografate da Thibaud Poirier

Biblioteche fotografate da Thibaud Poirier

Biblioteche fotografate da Thibaud Poirier

Biblioteche fotografate da Thibaud Poirier

Attraverso l'Europa e non solo, lo sguardo attento Thibaud Poirier ha immortalato alcune tra le più spettacolari e affascinanti biblioteche del mondo in un viaggio fotografico tra l'odore dei libri, tra passato e futuro, tra architettura e arte.

Il prossimo Studio Ghibli 11.06.17

Lo Studio Ponoc, un nome evocativo che deriva dalla parola serbo-croata che significa "mezzanotte" e più precisamente indica "l'inizio di un nuovo giorno", si presenta come l'ideale erede dello Studio Ghibli.
Nato dalla generazione di Yoshiaki Nishimura col preciso intento di raccogliere il testimone lasciato dalla fabbrica di sogni di Miyazaki al termine della produzione di Quando c'era Marnie, lo Studio Ponoc arriverà nelle sale con Mary and the Witch's Flower, trasposizione animata del romanzo per ragazzi The Little Broomstick della scrittrice Mary Stewart.

L'impero dei mattoncini 10.06.17

Nascita, caduta e resurrezione dell'impero dei mattoncini. Il segreto del successo del brand Lego raccontato dal Guardian.

From its founding in 1932 until 1998, Lego had never posted a loss. By 2003 it was in big trouble. Sales were down 30% year-on-year and it was $800m in debt. An internal report revealed it hadn’t added anything of value to its portfolio for a decade.

Consultants hurried to Lego’s Danish HQ. They advised diversification. The brick had been around since the 1950s, they said, it was obsolete. Lego should look to Mattel, home to Fisher-Price, Barbie, Hot Wheels and Matchbox toys, a company whose portfolio was broad and varied. Lego took their advice: in doing so it almost went bust. It introduced jewellery for girls. There were Lego clothes. It opened theme parks that cost £125m to build and lost £25m in their first year. It built its own video games company from scratch, the largest installation of Silicon Graphics supercomputers in northern Europe, despite having no experience in the field. Lego's toys still sold, particularly tie-ins, like their Star Wars and Harry Potter-themed kits. But only if there was a movie out that year. Otherwise they sat on shelves.

"We are on a burning platform," Lego's CEO Jørgen Vig Knudstorp told colleagues. "We're running out of cash... [and] likely won't survive"

In 2015, the still privately owned, family controlled Lego Group overtook Ferrari to become the world’s most powerful brand. It announced profits of £660m, making it the number one toy company in Europe and Asia, and number three in North America, where sales topped $1bn for the first time. From 2008 to 2010 its profits quadrupled, outstripping Apple's. Indeed, it has been called the Apple of toys: a profit-generating, design-driven miracle built around premium, intuitive, covetable hardware that fans can't get enough of. Last year Lego sold 75bn bricks. Lego people — "Minifigures" — the 4cm-tall yellow characters with dotty eyes, permanent grins, hooks for hands and pegs for legs — outnumber humans.

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