Trova Spock risolvendo un problema matematico 21.09.142014-09-21:59:46
Spock si è perso e sarà compito della USS Enterprise ritrovarlo.
Il gioco sotto forma di problema matematico è stato originariamente pubblicato nel numero di maggio del 1983 della rivista Mathematics Teacher.
Ai giovani cadetti sono concessi 50 minuti per venire a capo dell'enigma con compasso e righello. Di seguito le istruzioni.
These are the voyages of the starship Enterprise. Its ﬁve-year mission—to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. Wait a minute... Where's Spock? Spock? Spock? We've got to ﬁnd Spock!
Your assignment, as Captain of this starship, is to help the crew of the Enterprise ﬁnd its ﬁrst officer, Spock. To do this, you must ﬁnd ten new points on the accompanying chart. To ﬁnd these points, follow in order the directions given. You have only ﬁfty minutes before your command is revoked and you are reassigned to menial work. In following the directions, use the circled dots that are part of each object pictured. The Romulan neutral zone should be considered as a line.
1. Warp out oforbit to find point 1 midway between the Klingon ship and Earth.
2. To ﬁnd point 2, proceed three-fourths of the distance from point 1 to Apollo's hand. (The point on Apollo's hand is on the watchband.)
3. To ﬁnd point 3, change course by 45° in a counterclockwise direction, heading toward the Romulan neutral zone until you intersect the line that bisects the angle formed by the planet killer, the Tribble asteroid, and the Jupiter 2.
4. Take an immediate course change heading directly for the nova from point 3. You will ﬁnd point 4 at a distance equal to three times the distance between the edge of the galaxy and the Enterprise.
5. The nova's heat drives your crew berserk, and they lose control of the ship. You ﬁnd yourself at point 5 when you regain control. Point 5 is an equal distance from point 4, the time portal, and the planet killer.
6. From point 5, under sealed orders, proceed to point 6, which is at the edge of the Romulan neutral zone. Be sure to take the shortest route. (To keep your worksheet from getting too cluttered, you may want to move point 6 to a clean copy of the sheet.)
7. After accomplishing your mission at the edge of the Romulan neutral zone, return toward the Enterprise. To avoid a space radiation belt, you stop at point 7, which is one-third ofthe distance between point 6 and the Enterprise.
8. Starfleet Command instructs you to proceed to point 8 along a line that is parallel to the line between the time portal and the asteroid belt. You ﬁnd point 8 on this line at a distance equal to the distance between point 7 and the Tribble asteroid.
9. Meteor shower! You veer off course to ﬁnd point 9. It is where the perpendicular line from point 8 intersects the line between the Klingon ship and the planet killer.
10. You find Spock at point 10, which is equidistant from the three lines that connect point 9, the Tholian web, and the asteroid belt.