L'Atlantic racconta l'enorme successo che stanno riscuotendo i giochi da tavolo creati in Europa. A differenza della controparte americana, che storicamente predilige l'attacco diretto tra i partecipanti per arrivare a una sfida decisiva uno contro uno, i giochi europei presentano dinamiche più complesse, relazionali e manageriali che rendono il gioco un'esperienza più completa e coinvolgente per tutti i giocatori.
Since the Eurogame genre came into being roughly four decades ago (the inception of Germany's Spiel des Jahres award, celebrating the "game of the year," would indicate 1978 as a rough date of momentum-gathering), the earliest creators understood something fundamental about the psychology of gaming: While people can tolerate losing, they despise the feeling of being eliminated from a game in progress. And so most Eurogames are designed such that scoring comes at the end of the game, after some defined milestone or turn limit, so that every player can enjoy the experience of being a contender until the final moments. If this sounds somewhat Euro-socialistic, that’s because it is. But such mechanisms acknowledge that no one wants to block off three hours for gaming, only to get knocked out early and bide their time by watching TV as everyone else finishes up.
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