Un uomo impossibile.

Zelda 30 anni dopo 21.02.16

Le avventure di Link in una timeline lunga 30 anni.

When he was looking to create a new game for the Famicom Disk System — an add-on for the NES that never launched outside of Japan — designer Shigeru Miyamoto built a prototype in which two players could make their own dungeons, and then explore their friend's creation. The exploration proved to be the most fun part, so Miyamoto and his team scrapped the creation tools and went ahead building a world of mountains and forests and lakes that players could traverse. They called it Hyrule. The game never launched on the Disk System; instead it turned into The Legend of Zelda, a defining game for Miyamoto, Nintendo, and gaming in general.