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Il successo degli eurogiochi da tavolo

Res publica   26.01.18  

L'Atlantic racconta l'enorme successo che stanno riscuotendo i giochi da tavolo creati in Europa. A differenza della controparte americana, che storicamente predilige l'attacco diretto tra i partecipanti per arrivare a una sfida decisiva uno contro uno, i giochi europei presentano dinamiche più complesse, relazionali e manageriali che rendono il gioco un'esperienza più completa e coinvolgente per tutti i giocatori.

Since the Eurogame genre came into being roughly four decades ago (the inception of Germany's Spiel des Jahres award, celebrating the "game of the year," would indicate 1978 as a rough date of momentum-gathering), the earliest creators understood something fundamental about the psychology of gaming: While people can tolerate losing, they despise the feeling of being eliminated from a game in progress. And so most Eurogames are designed such that scoring comes at the end of the game, after some defined milestone or turn limit, so that every player can enjoy the experience of being a contender until the final moments. If this sounds somewhat Euro-socialistic, that’s because it is. But such mechanisms acknowledge that no one wants to block off three hours for gaming, only to get knocked out early and bide their time by watching TV as everyone else finishes up.

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I migliori giochi da tavolo del 2016

Wow   17.01.17  

Gli undici titoli usciti nell'anno appena trascorso scelti e classificati da Druid City Games.

  1. Mansions of Madness 2nd Edition
  2. Star Wars: Rebellion
  3. Great Western Trail
  4. Roll Player
  5. The Manhattan Project: Energy Empire
  6. Terraforming Mars
  7. Vast
  8. Scythe
  9. Adrenaline
  10. Inis
  11. Clank!

Più alcune menzioni speciali.

  • Lotus
  • World's Fair
  • Imhotep
  • Harry Potter Hogwarts Battle
  • Cottage Garden
  • Arkham Horror LCG
  • Islebound
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7.000 anni di giochi da tavolo

Wow   09.04.15  

Goco da tavolo egiziano Senet

Breve storia dei giochi da tavolo attraverso gli ultimi 70 secoli, dai dadi a I coloni di Catan.

Within the past few years board games have gone through an explosion of growth. In 2012 The Guardian went as far as dubbing it "A Golden Age for Board Games", stating board games have seen a growth rate as high as 40% year over year. That's higher than Google, which sees about 20% growth year over year.

The budding interest has also inspired Wil Wheaton and Felicia Day to start a popular Youtube series, called Table Top. This series pits internet celebrities against each other and garners several hundred thousand views per video. So, how did something so archaic become so popular? Where did it all start?

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